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Gameready medieval Warrior | Metahuman rig with textures (thumbnail)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
Gameready medieval Warrior | Metahuman rig with textures (other)
3D Model

Gameready medieval Warrior | Metahuman rig with textures

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$15.00(2 licenses)

Product Information

Type3D Model
File Formats
fbx
Generative AI Usage
No AI Used
Poly Count
30721
File Size
6,27 MB
Vertices
35588


Product Name
Gameready medieval Warrior | Metahuman rig with textures
Categories
Characters > Humans
Pricing & Licenses
Commercial Redistribution License$30.00
+1 more
Date Published
18/01/2026
Tags
Warrior, Medieval, Metahuman, Rigged, Character, Male
Poly Count
30721
File Size
6, 27 MB
Vertices
35588
Tris
62063
Textures
65 MB
File Formats
fbx
Generative AI Usage
No AI Used

Description :

This is my personal recreation of a medieval Russian Knyaz apprx 8-11 century. This character body is modeled in Blender and attached to Metahuman skeleton rig and ment to be used with any type of head you have of your own, or simply Metahuman head for animation, cinematic or game. But can easily be reattached to you own rig or any other. Doesnt have to be used with metahuman or unreal. Nanite compatible


Simple guide for use with metahuman in Unreal Engine: 1.Import into your project and select metahuman skeleton when importing. 2. In your metahuman BP replace "torso" with this skeleton mesh. 3. Compile/Save: Character is ready to be used in animation or whatever. You can attach any type of extra items to BP and I also recommend to apply cloth simulation to hanging fabrics.

Zip file includes:
-fbx of rigged character
-fbx of Cape/cloak separately
-folder with 4k textures both PBR and BSDF

*Images with the head, helmet, sword and shield are just examples of how the mesh can be used. These assets have slightly different textures and are not included in the files.

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3Products
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NorwaySince 2026

Store Info

Game assets, characters and industrial design

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