The asset was modeled in Blender with clean, intentional topology and accurate real-world proportions. Texturing was completed in Substance 3D Painter using a PBR metal/roughness workflow, with a focus on stable shading and artifact-free bakes on flat and mirrored surfaces. The final asset was tested and rendered in Unreal Engine to ensure correct real-time behavior.
The fork is presented in a brand-new condition, making it suitable as a baseline asset for future wear or variation passes.
Technical Details
Hero-prop geometry
PBR Metal/Roughness workflow
Clean UV layout
Seam-free shading
Unreal Engine ready
No wear or damage (factory new)
Tools Used
Blender
Substance 3D Painter
Unreal Engine








