Short Overview
A lightweight procedural scratch mask node for Blender, designed to generate reusable grayscale masks for shader workflows.
UV-independent, bakeable, and intended as a composable utility rather than a finished material.
How to Use
Connect a position vector (e.g. Object, Generated, or UV coordinates) to the Position input.
Plug the Mask output into roughness, color mix factors, or other material channels.
Adjust large and fine scratch controls to shape the surface wear distribution.
Optionally bake the mask for use in texture-based pipelines.
Note: A position vector input is required for the node to generate output.







