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  2. Procedural Scratch Mask
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  5. Procedural Scratch Mask
Procedural Scratch Mask (thumbnail)
Procedural Scratch Mask (other)
Procedural Scratch Mask (other)
Procedural Scratch Mask (other)
Procedural Scratch Mask (other)
Procedural Scratch Mask (other)
Procedural Scratch Mask (other)
Procedural Scratch Mask (other)
3D Model

Procedural Scratch Mask

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$7.00

Product Information

Type3D Model
File Formats
blend
Renderer
Cycles, EEVEE
File Size
134kb

Category:Procedural Materials

License type:Standard License


Product Name
Procedural Scratch Mask
Categories
Materials & Textures > Procedural Materials
Pricing & License
Standard License$7.00
Date Published
27/02/2026
File Size
134kb
Renderer
Cycles, EEVEE
File Formats
blend

Description :

Short Overview

A lightweight procedural scratch mask node for Blender, designed to generate reusable grayscale masks for shader workflows.
UV-independent, bakeable, and intended as a composable utility rather than a finished material.

How to Use

  1. Connect a position vector (e.g. Object, Generated, or UV coordinates) to the Position input.

  2. Plug the Mask output into roughness, color mix factors, or other material channels.

  3. Adjust large and fine scratch controls to shape the surface wear distribution.

  4. Optionally bake the mask for use in texture-based pipelines.

Note: A position vector input is required for the node to generate output.

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